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MICROSOFT FLIGHT SIMULATOR DEVELOPMENT TOOLS
     We see MS Flight Simulator, together with software development
 array, as highly promissing simulation, as already highly educational
 mean, as testbed for many purposes and means, and perfect reason for
 user to learn more.
MICROSOFT FLIGHT SIMULATOR 2002, 2004
   The most common delusion about MICROSOFT FLIGHT SIMULATOR is
 considering that software as a game. We saw nothing of a game neither
 in use of this software, nor in this software development. Anyone can
 use anything in purpose of game only. But that is choice of user, not in
MSFS 2002 GUI larger image  any case matter of software by
 itself. The environment of FS, if
 you take it seriously, not just as a
 game, beside flight training force
 you to learn mathematics, phy-
 sics, meteorology, geomorpho-
 logy, aerospace engineering,
 traffic engineering, multiple soft-
 ware and programing language
 use and lots of other fields of
 knowledge to the very respecta-
 ble level.
   We use this software environment to quick-test 3D design in places
 where it is suposed to be, just creating the place on globe and arranging
 natural conditions there. The result is very quickly tested and presented
 dynamic simulation of your work in very unusual, but atractive way. Also
 we use MSFS and development tools as set of teaching aids set for vari-
 ety of disciplines. We will not comment all of software, that is part of this
 environment, that is quite different story and some future web site. Just
 to say, if you want to hook someone to learn and to be creative just "in-
 fect" her or him with FS development.
GMAX 1.2
     As a 3dsMax younger brother, this software is, with exception of some
 tool, rendering for instance, just like the elder one. Pretty the same tools
 and work procedures, but quite different goal.
GMAX GUI larger image    Powerful simulation develop-
 ment software, both for creation
 dynamic or static models, with
 array of plugins, wide open to file
 import and export abilities, with
 one serious exception: The files
 created in gmax can not be di-
 rectly transfered to 3dsMax.
 Still there are some unknown
 areas of scenery development
 using this software, but so it is.
 Anyway promissing tool, particu-
 larly after quick Microsoft orientation to XML supported all-to-model-
 format new policy.
 
 
 
EASY OBJECT DESIGNER - EOD 2.2.84
     Easy as the title says, software made by Matthias Brückner, is in fact
 small CAD oriented scasm code assembler with most user friendly
EOD GUI larger image  behaviour we saw. We used this
 software to create some number
 of static scenery addons, still
 available at www.avsim.com and
 some other sites.
 Unfortunately, mentioned new
 orientation of Microsoft could
 make this great software obso-
 lete, unless Matthias return to
 trenches.
 EOD is still downloadable at
 www.echos.ch/eod
 
FLIGHT SIMULATOR SCENERY CREATOR - FSSC 1.5.11
     Almost the same story from above. Another genius, this time it is
 Derek Leung, who made simple, friendly, precise software, whose
FSSC GUI larger image  existence triggered us to start
 developing MSFS.
 Also about future of this softwa-
 re, the autumn of SCASM use for
 scenery creation, this software is
 in jeopardy to become obsolete.
 Derek says that he has other job
 to do, but to further develop
 FSSC. Great missfortune for this
 community.
 FSSC is still downloadable at
 www.fssc.avsim.net
 
FSDEM 1.1
     Yet another genius, named Emerson de Oliveira from Brazil, made
 simple but essntial tool to create and fix the terrain mesh, simply using
FS DEM GUI larger image  DEM files, and after some
 corrections, to export them
 directly to MSFS, with excellent
 results. If used with Ground 2k4
 as aftermate, one can change the
 virtual Earth.
 
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